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A bit of tech about curve continuity
Smooth transitions and fair curves make good panel work flow and look seamless. The process is about joining different sweep curves with a transition.
Here are some well illustrated tech articles on the subject. https://docs.mcneel.com/rhino/5/help...scriptions.htm http://www.aliasworkbench.com/theory...ontinuity1.htm Want to dig deeper Google search: g0 g1 g2 g3 curves Enjoy!
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Richard K Last edited by Richard K; 11-04-2017 at 11:24 PM. |
#2
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I have been modeling in Rhino professionally for 10 years and explaining the technical aspects of G1-G3 to new hires is always a bit cumbersome. these help explain the options on the menus better than I ever have... Thanks for that.
Side note, most shoe soles are G1... because they came from Me or a small web of people I know haha
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Steve |
#3
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To gain an understanding of how the maths behind these curves is derived, Wikipedia has a good article on bezier curves with animations that explain it well.
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Peter |
#4
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A quick Google search found a program that allows you to play with a four point Bezier curve. Simply click and drag the points. This may further help with understanding how a Bezier curve works. https://www.desmos.com/calculator/cahqdxeshd
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Peter |
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